What does it mean to create 'audio-visual' media in the context of contemporary creative arts? What sorts of surfaces, screens, tools, channels, materials and processes might be involved in these practices of creative making? What advantages might digital tools have over the analogue and vice-versa? Where, when and how might audience members consume such content outside or including established institutions such as cinemas or theatres? Working collaboratively with colleagues in response to a project brief, this workshop-based module will give you the opportunity to produce and develop new audio-visual materials for audiences who might be variously present or virtually in place.

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