Modern video games employ various agents that interact with the player as opponents or characters, and that generate new content. This module covers the broad range of computational approaches developers currently use to create these in-game agents. The first part deals with techniques for authoring agent behaviour. The second part explores approaches procedural content generation for environments, narrative and others forms of game content.

Sorry, there are no lists here yet. You could try:

  • Clicking My Lists from the menu. Your course enrolled lists are stored here.
  • Searching for the list using the form below:

Lists linked to Interactive Agents and Procedural Generation

There are currently no lists linked to this Module.