Browse Hierarchy ECS7002P: Artificial Intelligence in Games
This module covers a range of Artificial Intelligence techniques employed in games, and teaches how games are and can be used for research in Artificial Intelligence. This module has a strong programming component. The module explores algorithms for creating agents that play classical board games (such as chess or checkers) and real-time games (Mario or PacMan), including single agents able to play multiple games. The module gives an overview of multiple techniques, such as Monte Carlo Tree Search, Evolutionary Computation, Deep and Machine Learning applied to games.
Sorry, there are no lists here yet. You could try:
- Clicking My Lists from the menu. Your course enrolled lists are stored here.
- Searching for the list using the form below:
Lists linked to Artificial Intelligence in Games
There are currently no lists linked to this Module.